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Lucky 5

Lucky 5

“Lucky 5” or “5 out of 36” is a dynamic game based on a lottery. Players are offered a wide range of betting outcomes and winning bets can return a profit which is a thousand times more than the stake.

GAME RULES

1. Terms:

   1.1. Game machine – a mechanical device used to mix and randomly select the winning balls.

   1.2. Balls – a set of thirty six (36) balls which is used for the game. The balls are white, blue, green and red. There are 9 balls of each color and all balls are numbered from 1 to 36. Total sum of the numbers on the balls is 666. Total sum of the numbers on the white balls is 45, total sum of the numbers on the green balls is 126, total sum of the numbers on the red balls is 207 and total sum of the numbers on the blue balls is 288.

   1.3. Drum of the game machine – a part of the game machine where all the balls are mixed.

   1.4. Tube – part of the game machine that is connected to the drum where the winning balls are drawn one by one.

   1.5. Odds – numerical expression determined by the game organizer, which is multiplied by the amount of the player’s stake to calculate the winnings.

2. Rules:

   2.1. 5 winning balls out of 36 are randomly drawn to the tube of the game machine.

   2.2. The draw is deemed to have taken place when at least 5 winning balls are selected. In all other cases the draw is void and all the stakes are returned.

   2.3. If more than 5 balls are placed in the tube only the first 5 balls are named and the other balls in the tube are ignored.

   2.4. The order of the winning balls of the draw is determined from left to right.

3. Gameplay:

   3.1. There is only one betting round and players can place their bets on all available outcomes for the upcoming draw.

      3.1.1. A betting round takes place before the game draw and lasts about several minutes (when the current betting round is finished, the betting round for the upcoming draw immediately starts).

4. Betting limits:

   4.1. Maximum and minimum betting limits are determined by the gambling company.

5. Special cases:

   5.1. Cancelled draws.

      5.1.1. Technical problems occur (internet connection problems, technical failures in the studio);

   5.2. Video and audio streaming do not match or do not exist.

      5.2.1. If the sound during the broadcast is lost or the presenter announces the wrong winning ball numbers, the correct draw outcomes and winning numbers are determined by the video broadcast.

      5.2.2. If a player cannot see the live broadcast due to technical reasons at his end (no internet connection, no electricity and etc.) but the broadcast can be found in the archive, draw is deemed to have taken place.

6. Game organization procedure:

   6.1. Games run 24/7 with maintenance breaks on demand.

7. Equipment used in the game:

   7.1. Game machine (see 1.1).

   7.2. A set of 36 balls (see 1.2).