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Bet On Baccarat

Bet On Baccarat

Bet-on-Baccarat takes the bones of classic Punto Banco setup: Player vs. Banker. But now you’ve got live dealers, 15 betting options, real-time odds that shift with each card, and the chance to jump in mid-hand, not just at the start. The whole setup’s built for control, speed, and side-bet chaos if you're feeling brave.

Grid Structure & Mechanics

It’s Player vs. Banker. Two cards each, maybe three, depends on the draw. Your job is to bet on who lands closer to nine and act like you totally understood the Third Card rule. Cards 2 through 9 keep their value. Aces are worth 1. And everything else is a big ol’ zero. Total scores drop the tens digit, so 7 + 8 = 15 becomes 5. Tie? Your main bets get refunded unless you backed it. Then it’s grin time. It’s all dealt on felt, but the tension hits harder than most 5×3 slots.

Betting Structure & Parameters

This isn’t a one-shot deal, you get three betting rounds: before any cards land, after the Player’s card, and again after the Banker’s. Odds shift live, which means a good instinct (or a lucky guess) can pay better the longer you wait. Ties are your mains. But you’ve also got Pair bets, Big/Small totals, and long-shot props like Perfect Pair. Odds range widely, from low-risk 1.01 plays to long-shot 90x outcomes. The interface is smooth.  Flip between bet types without losing your spot.

Win Potential Parameters

Wins are tied to timing and how spicy you’re feeling. Odds start low, Player/Banker sit around even, but bets like Perfect Pair can jump to 22x if the shoe plays nice. Hit a Tie at the right time and that’s 9.55x. There’s no Bonus Game, just clean math and gutsy bets.

Technical Implementation Parameters

Runs on a six-deck shoe with a barcode scanner tracking every card. The live dealer keeps it smooth while the UI shows bet history, real-time odds, and payout options. Plays slick on mobile and desktop, no lag, no fuss. It’s all laid out in one screen, so you’re never guessing what’s going on.

GAME RULES

1. Terms:

   1.1. Betting round – time allocated for accepting player bets.

   1.2. Odds – numerical expression determined on the basis of mathematical probability of an outcome, which is multiplied by the amount of the player’s stake to calculate the winnings.

   1.3. Value – place of the card in the series of the same suit (e.g., Deuce, Jack, Ace).

   1.4. Suit – one of the four types of cards (Hearts, Diamonds, Spades, Clubs).

   1.5. Number type – odd or even.

   1.6. Deck – a set of 52 (fifty-two) cards consisting of thirteen cards from each of the four suits (Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace).

   1.7. Shoe – gaming device where six decks of cards are placed before starting the game.

   1.8. Draw – one dealing of cards which begins with the first betting round and ends when the dealer announces the outcome of the dealing, collects all used cards face-up on the table and puts them into the box for used cards.

   1.9. Betting outcome – possible interpretation of the outcome of one draw expressed in odds which may change in the course of the draw depending on the change of the mathematical probability of the outcome.

   1.10. Betting options – a list of all bets available to the player.

   1.11. Player – one of the parties of the game to whom the dealer deals the cards.

   1.12. Banker – one of the parties of the game to whom the dealer deals the cards.

   1.13. Tie – possible outcome of the game when Player and Banker have identical amount of points at the end of the draw.

   1.14. Natural hand – a situation when Player or Banker is dealt a total of 8 or 9 points in the first two cards. Natural hand of 9 is over Natural Hand of 8.

   1.15. Additional bets – betting outcomes that do not depend on the main betting outcomes (Player Pair, Banker Pair, Either Pair, Perfect Pair, Big, Small).

   1.16. Player Pair – the first two cards of the Player of same value (e.g., a King of Clubs and a King of Spades).

   1.17. Banker Pair – the first two cards of the Banker of same value (e.g., a Jack of Hearts and a Jack of Diamonds).

   1.18. Any Pair – the first two cards of the Player or Banker that form a pair (e.g., Queen of Spades and Queen of Hearts).

   1.19. Perfect Pair – the first two cards of the Player or Banker that form a suited pair (e.g., two Kings of Hearts).

   1.20. Small – total of dealt Player and Banker cards is 4.

   1.21. Big – total of dealt Player and Banker cards is 5 or 6.

2. Rules:

   2.1. The game is played between two sides – the Player and the Banker. The dealer of the game deals two cards to each side in every draw of the game. In special situations the dealer deals the third card to the Player and (or) the Banker. The rules of dealing the third card are described in paragraph 2.6. 

   2.2. Dealing:

      2.2.1. Cards are dealt to sides by one card in turn until both sides have two cards face-up.

      2.2.2. The Player always receives the first card.

      2.2.3. When both sides have two cards face-up, the situation is assessed and in accordance with the fixed rules (see 2.6) it is determined whether the Player and (or) the Banker should receive the third card.

   2.3. The goal of the game is to collect a total of points as close as possible or equal to 9 (nine). The winner of the game is the side whose sum of points is closer to 9 (nine) after no more cards can be dealt according to the rules.

      2.3.1. Tie. A Tie occurs when the Player and the Banker have an equal sum of points. In the event of a Tie punters who placed bets on this outcome are paid their winnings. Bets placed on the Player and (or) the Banker are void and punters get their stakes back (odds are equalised to one (1.00)).

   2.4. Card value in points:

      2.4.1. Ace has the value of 1 (one) point.

      2.4.2. The sum of points of numerical cards from Deuce (2) to Nine (9) is equal to the number of points of the given card.

      2.4.3. The value of Face cards (Jack, Queen, King) and Ten (10) is zero (0).

   2.5. Calculation of the total of points:

      2.5.1. All card points of each player are summed up to calculate the total sum of player’s points.

      2.5.2. If the total sum is expressed in a double-digit figure, the score of the Player is the right digit of the total of cards. For example, the sum of Nine (9) and Four (4) is 13, so the score will be 3. The sum of Seven (7) and Eight (8) is 15, and the score will be 5.

      2.5.3. Additional bets:

         2.5.3.1. In addition to the main bets like Player, Banker or Tie there are extra betting options such as bets on pairs and bets on the total of dealt cards. Odds for these outcomes change with each betting round.

         2.5.3.2. Bets on pairs (Player Pair, Banker Pair and Any Pair) apply only for the first two cards of the Player and Banker. The third card does not count and is not used to form pairs.

         2.5.3.3. Bets on the total of dealt cards can be placed as well. Bet on Small wins when the total of dealt cards is 4. Bet on Big wins when 5 or 6 cards are dealt.

         2.5.3.4. Additional bets are not linked with the main bets. It is possible to place the main bet on Player and additional bet on Banker Pair and vice versa. Additional bets can be placed without betting on the main bets.

   2.6. Tables for the rules of dealing the third card:

      2.6.1. The Player’s table:

The sum of the Player’s points after two cards. Action

0 – 1 – 2 – 3 – 4 – 5 The third card is always dealt.

6 – 7 The third card is not dealt.

8 – 9 Natural hand – the third card is not dealt.

      2.6.2. The Banker’s table:

The sum of the Banker’s points after two cards The third card is dealt, if the value of the Player’s third card is The third card is not dealt, if the value of the Player’s third card is

0 – 1 – 2 The third card is always dealt. The third card is always dealt.

3 0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 9 8

4 2 – 3 – 4 – 5 – 6 – 7 0 – 1 – 8 – 9

5 4 – 5 – 6 – 7 0 – 1 – 2 – 3 – 8 – 9

6 6 – 7 0 – 1 – 2 – 3 – 4 – 5 – 8 – 9

7 The third card is not dealt The third card is not dealt

8 – 9 Natural hand – the third card is not dealt. Natural hand – the third card is not dealt.

  2.7. Exceptions to the Rules:

      2.7.1. If Player or Banker is dealt 8 or 9 points in the first two cards, such hand is called a Natural hand, and no more cards are dealt. The total sums of the Player and the Banker points are calculated and the winner is announced. This rule supersedes all other rules.

      2.7.2. If Player is dealt 6 or 7 points in the first two cards, and Banker is dealt 5 points, or less (0, 1, 2, 3, 4) in the first two cards as well, then the Banker gets the third card.

3. Gameplay:

   3.1. The first betting round. Bets can be placed even before the dealing of the first card. Punters can bet on one or more available outcomes.

   3.2. The second betting round. After the first betting round the Player receives the first card and new odds for the betting outcomes are displayed on screen and the second betting round begins. Bets made in the first betting round have no influence for bets of the second betting round therefore punters can place bets on the same or different outcomes more than once. 

   3.3. The third betting round. After the second betting round the Banker receives the first card and new odds for the betting outcomes are displayed on screen and the third betting round begins. After this betting round the Player and the Banker receives the second and, if necessary, the third card each (see 2.6). The results are calculated and the winner of the draw is displayed on screen.

   3.4. Change of cards:

      3.4.1. When less than 40 cards remain in the shoe, the dealer announces that the shoe will be changed after the ongoing draw.

      3.4.2. The dealer places all used and unused cards to the used card box. Empty shoe is replaced with a full and ready to use shoe with shuffled cards. The full used card box is replaced with an empty box as well. This change is made real-time when punters and audience can see it.

      3.4.3. After change of cards is completed, the dealer announces that 3 – 6 cards from the top of the newly presented shoe will be discarded. Number of cards(3/4/5/6) discarded is generated randomly during each change of cards.

   3.5. The shuffling of cards. ; comes and shuffles the cards while everyone sees it and prepares the cards for dealing. Both shoes are visible on screen all the time so punters can see the shuffling and change of cards.

4. Betting limits:

   4.1. Maximum and minimum betting limits are determined by the gambling company.

5. Special cases:

   5.1. Cancelled draws. Bet-on-Baccarat game draws may be cancelled if:

      5.1.1.  The scanner cannot scan the card or its readings do not match the card on the table;

      5.1.2. A card or cards appear in a wrong place or gets mixed;

      5.1.3. Technical problems occur (internet connection problems, technical failures in the studio or dealer’s mistakes).

         5.1.3.1. Dealer’s mistakes that can cause the draw to be cancelled:

            5.1.3.1.1. The dealing sequence is altered(see 2.2);

            5.1.3.1.2. A card or cards are marked or damaged;

            5.1.3.1.3. A card or cards fall off the table or cannot be seen on screen due to the dealer’s mistake;

            5.1.3.1.4. A card or cards in the deck are turned face-up and picture/number is visible due to incorrect shuffling;

            5.1.3.1.5. The dealer incorrectly scans a card or cards and readings of the scanner do not match the cards on the table.

          5.1.4. If the draw is cancelled, all bets are void and stakes returned to players (odds are equalized to one).

   5.2. Card burning. Cards can be burned during the game if:

      5.2.1. The dealer takes and shows a card face-up from the shoe when the betting round is not finished;

      5.2.2. A card cannot be scanned or read by the program due to technical reasons.

   5.3. Card burning procedure:

      5.3.1. The dealer shows the card face-up to all players;

      5.3.2. The dealer announces that the specified card will be burned;

      5.3.3. The dealer places the card into the used card box;

      5.3.4. The dealer takes a new card from the shoe in the place of the burned card.

6. Game organisation procedure:

   6.1. Draws of the game run 24/7 with maintenance breaks on demand, however, everything else including dealer and card changes are shown live for everyone to see.

7. Equipment used in the game:

   7.1. Six standard 52 (fifty-two) card decks. Each card has a unique bar code which is scanned by an integrated table scanner when the cards are dealt on the table.

   7.2. Integrated table scanner used to scan the bar codes on the cards.

   7.3. Security card used to cover the bottom card of the deck.

   7.4. Shoe with shuffled cards from which the dealer deals the cards.

   7.5. Table with two marked places for the Player and the Banker cards.

   7.6. Box for used cards where the dealer places the used cards after dealing.